Shadow Zero Secret Of Mana
Popoie: USB: Shadow Zero: Deal 7 Dark/Non black magic attacks to all enemies, infuse the user with the power of Dark, and freeze the user's Doom counter for 7 seconds, if they have Doom. Sep 29, 2014 Captured from an SNES emulator on an iPhone on Sept 28, 2014.
Okay, this is the last time you'll have to visit Joch's cave. Once you make the trek up the mountain for the umpteenth time, Jehk will try to kick you out, but then Joch appears. He speaks in the 'old tongue', so Jehk translates for you. He says you'll need true courage to face the trials ahead, and that you can find it by passing his trial. You agree to take it, and a path deeper in the cave opens up.
The enemies in the trial have a ridiculous amount of evasion, and the pumpkin bombs cast Wall on themselves, so magic can't hit them either. Just grab the axe and run through, smashing the stalagmites along the way, since the enemies aren't worth the trouble. There will be a couple of dead ends, but they're not even a full screens worth of walking before you see the path end, and no enemies spawn along those side paths, so it's not really a big deal. You'll have to use the whip to get across one gap in the cave as well. Once you reach the back you'll face the trial itself, which is yourself.
BOSS - SHADOW X1, X2 AND X3[edit]
Shadow Zero Secret Of Mana
Your copies wield the weapons each of your characters started with. Randi the sword, Primm the gloves, and Popoi the boomerang. The shadows use some of your charge attack animations, but without having to wait as long as you do. (Lucky them. :P) They don't have a whole lot of health, 999 for Randi's copy and 800 for the other two. Just keep beating on them, single one out if you want to make it easier, and you'll have less targets to deal with. You don't get anything for beating them sadly. Just use the magic rope to go back to Joch's chamber.
Jehk now tells you that he was Jock all along, and that he needed you to find your inner strength before being able to send you to the trial. Joch tells you the Emperor wants to raise the sunken land, and that the last seal they need to break to do so is at the Tree Palace, which rests on a coral bed in the ocean. Grab Flammie and head there next.
OPTIONAL[edit]
After the next boss fight, your mana power received from the seeds goes down to zero for a while. If you want to make sure your newer mana spirit's magic is good enough to help you through the next area, which is really long, you can fly to the Wind Palace. Have Primm cast spells and then recover for free with Popoi's grandpa. Popoi can chain cast spells in the forest area just to the south of the Wind Palace as well and then go recover as needed. Do this as long as you like, though you really shouldn't need any of the new spirits above level 2 or so to be helpful.