Gta Iv Taxi Bug
Taxi-bug Fix is a mod for Grand Theft Auto IV created by Madox. This plugin fixes the known problem when you drive around in GTA4 with a car mod installed, all you see is a bunch of taxi´s driving around.
How to install: The detailed install instructions are in the readme file.
Report problems with download to support@gamepressure.com
Taxi-bug Fix is a mod for Grand Theft Auto IV created by Madox.This plugin fixes the known problem when you drive around in GTA4 with a car mod installed, all you see is a bunch of taxi´s driving around. Re: Francis International Airport GTA IV @Akuma888 @jake44 @Mythbuster @VeyronEB Thank you for your support @logoster @medion It's a custom build with i7-2600k @3.4Ghz with 8Go of ram and GTX 560ti (MSI) I have a minimum of 70 fps because i used the collision mesh of gta and put it away from the map for the screenshots (about 500K faces). This is commonly known as the Taxi Bug. So, there are a few scripts that should help eliminating this problem.-Real Traffic Spawn-Taxi Bug fix-etc. Actually these scripts do 'kinda' work, but here comes another problem. As you can see in my specs, I got a gtx460 with 1gb memory.
Gta Iv Taxi Bug Fix
Parameter | Description |
---|---|
-help | Lists the available commands |
-adapter | Use the specified screen adapter |
-autoconfig | Automatically adjust quality setting to maintain desired frame rate (15-120) |
-availablevidmem | Set amount of physical Video Memory |
-benchmark | Launches the game in Benchmark mode and then quits it |
-detailquality | Set the detail quality of the game (0-99) |
-disableimposters | Turn off imposter rendering for vehicles |
-forcehighqualitymirrors | Enable 64 bit mirrors |
-forcer2vb | Force Render to Vertex Buffer |
-frameLimit | Limits your FPS to your refresh rate |
-framelockinwindow | Force framelock to work even in a window |
-fullscreen | Force fullscreen mode |
-fullspecaudio | Force high-end CPU audio footprint |
-gpucount | Lets you manually set the GPU count if query fails |
-height | Sets the vertical resolution |
-managed | Use D3D runtime managed resources |
-memrestrict | Set the restriction the amount of available memory for the game |
-minspecaudio | Force low-end CPU audio footprint |
-no_3GB | Disable 32-bit OS with /3GB |
-noBlockOnLostFocus | Don't block the window update when it loses focus. |
-noprecache | Disable precache of resources |
-nomemrestrict | Disable memory restrictions |
-nominimize | Disables the ability to restore the game from minimize and changing resolutions (Reduces System Memory Footprint) |
-norestrictions | Do not limit graphics settings |
-noswapdelay | Disable sleep delay before Present (Disable fix for hard Present stalls) |
-notimefix | Disable Time Fix |
-novblank | Disables V-Sync |
-percentvidmem | Percentage of Video memory to make available for the game |
-refreshrate | Set the refresh rate (Must be supported by your monitor) |
-reserve | Amount of memory to set aside for other applications |
-reservedApp | Amount of memory to leave available within application space |
-renderquality | Set the render quality of the game (0-4) |
-safemode | Sets graphics setting to lowest setting |
-shadowdensity | Set the number of lights that cast shadows (0-16) |
-shadowquality | Set the shadow quality (0-4) |
-stereo | Set game to support stereo rendering mode |
-texturequality | Set the texture quality of the game (0-2) |
-unmanaged | Use application managed resources |
-usedirectinput | Allow DirectInput alongside XInput support. |
-viewdistance | Set the view distance of the game (0-99) |
-windowed | Force windowed mode |
-width | Sets the horizontal resolution |